Friday, January 27, 2017

Philosophy

Throughout C++'s life, its development and evolution has been informally governed by a set of rules that its evolution should follow:[9]
  • It must be driven by actual problems and its features should be useful immediately in real world programs.
  • Every feature should be implementable (with a reasonably obvious way to do so).
  • Programmers should be free to pick their own programming style, and that style should be fully supported by C++.
  • Allowing a useful feature is more important than preventing every possible misuse of C++.
  • It should provide facilities for organising programs into well-defined separate parts, and provide facilities for combining separately developed parts.
  • No implicit violations of the type system (but allow explicit violations; that is, those explicitly requested by the programmer).
  • User-created types need to have the same support and performance as built-in types.
  • Unused features should not negatively impact created executables (e.g. in lower performance).
  • There should be no language beneath C++ (except assembly language).
  • C++ should work alongside other existing programming languages, rather than fostering its own separate and incompatible programming environment.
  • If the programmer's intent is unknown, allow the programmer to specify it by providing manual control.

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